- Changed: P_TeleportMove now always sets BlockingLine to NULL and
P_FindFloorCeiling doesn't set it at all. The way it was set in PIT_FindFloorCeiling didn't look correct. - Changed P_FindFloorCeiling so that it doesn't need global variables anymore. I also moved the code to set the calling actor's information into this function because that's all it is used for. This also fixes another bug: - AInventory::BecomePickup called P_FindFloorCeiling to get proper position values for the item but never set the item's information to the return value of this call. SVN r891 (trunk)
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April 8, 2008 (Changes by Graf Zahl)
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- Changed P_FindFloorCeiling so that it doesn't need global variables
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anymore. I also moved the code to set the calling actor's information
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into this function because that's all it is used for. This also fixes
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another bug:
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- AInventory::BecomePickup called P_FindFloorCeiling to get
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proper position values for the item but never set the item's information
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to the return value of this call.
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- Removed the check for Heretic when playing *evillaugh when using the
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Chaos Device. This sound is not defined by the other games so it won't
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play by default.
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