- Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a per-sprite and per-frame basis respectively. SVN r2291 (trunk)
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15 changed files with 85 additions and 160 deletions
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@ -73,7 +73,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FogMove)
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if (self->args[3]-- <= 0)
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{
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self->SetStateNF (self->FindState(NAME_Death));
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self->SetState (self->FindState(NAME_Death), true);
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return;
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}
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