- Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a per-sprite and per-frame basis respectively. SVN r2291 (trunk)
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15 changed files with 85 additions and 160 deletions
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@ -684,7 +684,7 @@ static void ParseSpriteFrames (FActorInfo *info, TArray<FState> &states, FScanne
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{
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sc.ScriptError ("* must come after a frame");
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}
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state.Frame |= SF_FULLBRIGHT;
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state.Fullbright = true;
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}
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else if (*token < 'A' || *token > ']')
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{
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