- Merged SetState and SetStateNF into a single function.

- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
This commit is contained in:
Randy Heit 2010-04-19 02:46:50 +00:00
commit 178587fff2
15 changed files with 85 additions and 160 deletions

View file

@ -684,7 +684,7 @@ static void ParseSpriteFrames (FActorInfo *info, TArray<FState> &states, FScanne
{
sc.ScriptError ("* must come after a frame");
}
state.Frame |= SF_FULLBRIGHT;
state.Fullbright = true;
}
else if (*token < 'A' || *token > ']')
{