Fix fogboundary compile error

This commit is contained in:
dpjudas 2025-03-25 09:33:21 +01:00
commit 178d486b6f

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@ -5,11 +5,12 @@ void main()
// calculate fog factor
//
float fogdist;
if (FOG_RADIAL)
float fogdist = max(16.0, distance(pixelpos.xyz, uCameraPos.xyz));
fogdist = max(16.0, distance(pixelpos.xyz, uCameraPos.xyz));
else
float fogdist = max(16.0, pixelpos.w);
endif
fogdist = max(16.0, pixelpos.w);
float fogfactor = exp2 (uFogDensity * fogdist);
FragColor = vec4(uFogColor.rgb, 1.0 - fogfactor);