- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.

- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
This commit is contained in:
Christoph Oelckers 2017-01-15 16:55:30 +01:00
commit 179b6e1a39
21 changed files with 313 additions and 109 deletions

View file

@ -1969,18 +1969,6 @@ DEFINE_CLASS_PROPERTY(givequest, I, Inventory)
static_cast<PClassInventory *>(info)->GiveQuest = i;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(lowmessage, IT, Health)
{
PROP_INT_PARM(i, 0);
PROP_STRING_PARM(str, 1);
assert(info->IsKindOf(RUNTIME_CLASS(PClassHealth)));
static_cast<PClassHealth *>(info)->LowHealth = i;
static_cast<PClassHealth *>(info)->LowHealthMessage = str;
}
//==========================================================================
//
//==========================================================================