- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
- support transient object member variables for information that does not need to be put in a savegame. - fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
This commit is contained in:
parent
0c3aab794f
commit
179b6e1a39
21 changed files with 313 additions and 109 deletions
|
|
@ -336,6 +336,16 @@ static void PrintStruct(FLispString &out, ZCC_TreeNode *node)
|
|||
out.Close();
|
||||
}
|
||||
|
||||
static void PrintProperty(FLispString &out, ZCC_TreeNode *node)
|
||||
{
|
||||
ZCC_Property *snode = (ZCC_Property *)node;
|
||||
out.Break();
|
||||
out.Open("property");
|
||||
out.AddName(snode->NodeName);
|
||||
PrintNodes(out, snode->Body, false, true);
|
||||
out.Close();
|
||||
}
|
||||
|
||||
static void PrintEnum(FLispString &out, ZCC_TreeNode *node)
|
||||
{
|
||||
ZCC_Enum *enode = (ZCC_Enum *)node;
|
||||
|
|
@ -934,6 +944,7 @@ void (* const TreeNodePrinter[NUM_AST_NODE_TYPES])(FLispString &, ZCC_TreeNode *
|
|||
PrintVectorInitializer,
|
||||
PrintDeclFlags,
|
||||
PrintExprClassCast,
|
||||
PrintProperty,
|
||||
};
|
||||
|
||||
FString ZCC_PrintAST(ZCC_TreeNode *root)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue