- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
- support transient object member variables for information that does not need to be put in a savegame. - fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
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21 changed files with 313 additions and 109 deletions
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@ -35,6 +35,7 @@ enum
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ZCC_Extension = 1 << 12,
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ZCC_Virtual = 1 << 13,
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ZCC_Override = 1 << 14,
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ZCC_Transient = 1 << 15,
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};
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// Function parameter modifiers
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@ -104,6 +105,7 @@ enum EZCCTreeNodeType
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AST_DeclFlags,
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AST_ClassCast,
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AST_StaticArrayStatement,
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AST_Property,
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NUM_AST_NODE_TYPES
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};
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@ -189,6 +191,11 @@ struct ZCC_Struct : ZCC_NamedNode
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PStruct *Type;
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};
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struct ZCC_Property : ZCC_NamedNode
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{
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ZCC_TreeNode *Body;
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};
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struct ZCC_Class : ZCC_Struct
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{
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ZCC_Identifier *ParentName;
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