- more floatification of p_map, plus some stuff used in those functions.
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8 changed files with 87 additions and 94 deletions
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@ -436,7 +436,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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{
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// Falling, not all the way down yet?
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sector = player->mo->Sector;
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if (player->mo->_f_Z() != sector->_f_LowestFloorAt(player->mo)
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if (player->mo->Z() != sector->LowestFloorAt(player->mo)
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&& !player->mo->waterlevel)
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{
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return;
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