GenerateLightmap in DFrameBuffer

This commit is contained in:
RaveYard 2023-08-31 21:15:29 +02:00 committed by Magnus Norddahl
commit 18842eb30c
4 changed files with 12 additions and 5 deletions

View file

@ -475,9 +475,9 @@ void VulkanRenderDevice::BeginFrame()
mDescriptorSetManager->BeginFrame();
}
void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData, hwrenderer::LevelMesh& mesh)
void VulkanRenderDevice::GenerateLightmap(TArray<uint16_t>& LMTextureData, int LMTextureSize, hwrenderer::LevelMesh& mesh)
{
if(false && mesh.surfaces.size() > 0)
if (false && mesh.surfaces.size() > 0)
{
Printf("Running VkLightmap.\n");
@ -519,7 +519,10 @@ void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TAr
}
}
}
}
void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData)
{
if (LMTextureData.Size() > 0)
{
GetTextureManager()->SetLightmap(LMTextureSize, LMTextureCount, LMTextureData);