GenerateLightmap in DFrameBuffer
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a40164865c
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18842eb30c
4 changed files with 12 additions and 5 deletions
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@ -475,9 +475,9 @@ void VulkanRenderDevice::BeginFrame()
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mDescriptorSetManager->BeginFrame();
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}
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void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData, hwrenderer::LevelMesh& mesh)
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void VulkanRenderDevice::GenerateLightmap(TArray<uint16_t>& LMTextureData, int LMTextureSize, hwrenderer::LevelMesh& mesh)
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{
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if(false && mesh.surfaces.size() > 0)
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if (false && mesh.surfaces.size() > 0)
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{
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Printf("Running VkLightmap.\n");
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@ -519,7 +519,10 @@ void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TAr
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}
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}
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}
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}
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void VulkanRenderDevice::InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData)
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{
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if (LMTextureData.Size() > 0)
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{
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GetTextureManager()->SetLightmap(LMTextureSize, LMTextureCount, LMTextureData);
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