GenerateLightmap in DFrameBuffer
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4 changed files with 12 additions and 5 deletions
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@ -3219,7 +3219,9 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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Level->levelMesh = new DoomLevelMesh(*Level);
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InitLightmap(map);
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screen->InitLightmap(Level->LMTextureSize, Level->LMTextureCount, Level->LMTextureData, *Level->levelMesh);
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screen->GenerateLightmap(Level->LMTextureData, Level->LMTextureSize, *Level->levelMesh);
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screen->InitLightmap(Level->LMTextureSize, Level->LMTextureCount, Level->LMTextureData);
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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