GenerateLightmap in DFrameBuffer

This commit is contained in:
RaveYard 2023-08-31 21:15:29 +02:00 committed by Magnus Norddahl
commit 18842eb30c
4 changed files with 12 additions and 5 deletions

View file

@ -3219,7 +3219,9 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
Level->levelMesh = new DoomLevelMesh(*Level);
InitLightmap(map);
screen->InitLightmap(Level->LMTextureSize, Level->LMTextureCount, Level->LMTextureData, *Level->levelMesh);
screen->GenerateLightmap(Level->LMTextureData, Level->LMTextureSize, *Level->levelMesh);
screen->InitLightmap(Level->LMTextureSize, Level->LMTextureCount, Level->LMTextureData);
for (int i = 0; i < MAXPLAYERS; ++i)
{