Fixed build with Clang
Fixed bunch of compilation errors: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs] Fixed linker erorr: g_doomedmap.cpp.o: In function `InitActorNumsFromMapinfo()': src/g_doomedmap.cpp: undefined reference to `PClass::FindActor(FName)'
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1c8d698121
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1889efa814
7 changed files with 13 additions and 12 deletions
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@ -132,7 +132,7 @@ bool AStateProvider::CallStateChain (AActor *actor, FState *state)
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{
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if (!(state->UseFlags & SUF_ITEM))
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{
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Printf(TEXTCOLOR_RED "State %s not flagged for use in CustomInventory state chains.\n", FState::StaticGetStateName(state));
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Printf(TEXTCOLOR_RED "State %s not flagged for use in CustomInventory state chains.\n", FState::StaticGetStateName(state).GetChars());
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return false;
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}
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@ -146,7 +146,7 @@ bool AStateProvider::CallStateChain (AActor *actor, FState *state)
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// If an unsafe function (i.e. one that accesses user variables) is being detected, print a warning once and remove the bogus function. We may not call it because that would inevitably crash.
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auto owner = FState::StaticFindStateOwner(state);
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Printf(TEXTCOLOR_RED "Unsafe state call in state %s to %s which accesses user variables. The action function has been removed from this state\n",
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FState::StaticGetStateName(state), state->ActionFunc->PrintableName.GetChars());
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FState::StaticGetStateName(state).GetChars(), state->ActionFunc->PrintableName.GetChars());
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state->ActionFunc = nullptr;
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}
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@ -189,7 +189,7 @@ bool AStateProvider::CallStateChain (AActor *actor, FState *state)
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catch (CVMAbortException &err)
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{
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err.MaybePrintMessage();
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err.stacktrace.AppendFormat("Called from state %s in inventory state chain in %s\n", FState::StaticGetStateName(state), GetClass()->TypeName.GetChars());
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err.stacktrace.AppendFormat("Called from state %s in inventory state chain in %s\n", FState::StaticGetStateName(state).GetChars(), GetClass()->TypeName.GetChars());
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throw;
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}
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