Fixed build with Clang
Fixed bunch of compilation errors: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs] Fixed linker erorr: g_doomedmap.cpp.o: In function `InitActorNumsFromMapinfo()': src/g_doomedmap.cpp: undefined reference to `PClass::FindActor(FName)'
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1c8d698121
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1889efa814
7 changed files with 13 additions and 12 deletions
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@ -629,7 +629,7 @@ bool AActor::SetState (FState *newstate, bool nofunction)
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}
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if (!(newstate->UseFlags & SUF_ACTOR))
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{
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Printf(TEXTCOLOR_RED "State %s in %s not flagged for use as an actor sprite\n", FState::StaticGetStateName(newstate), GetClass()->TypeName.GetChars());
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Printf(TEXTCOLOR_RED "State %s in %s not flagged for use as an actor sprite\n", FState::StaticGetStateName(newstate).GetChars(), GetClass()->TypeName.GetChars());
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state = nullptr;
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Destroy();
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return false;
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