- make the FWarpTexture class local to the software renderer.
This class has only meaning for software-based warping so it doesn't have to be a part of the FTexture hierarchy. Making it a subclass of FSoftwareTexture is fully sufficient.
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11 changed files with 64 additions and 105 deletions
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@ -45,7 +45,6 @@
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#include "c_dispatch.h"
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#include "v_video.h"
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#include "m_fixed.h"
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#include "textures/warpbuffer.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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@ -239,11 +238,6 @@ void FTexture::Unload()
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//
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//==========================================================================
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bool FTexture::CheckModified (FRenderStyle)
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{
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return false;
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}
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FTextureFormat FTexture::GetFormat()
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{
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return TEX_Pal;
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