- exposed menu blur amount to engine interface

https://forum.zdoom.org/viewtopic.php?t=69056
This commit is contained in:
alexey.lysiuk 2020-06-20 12:06:49 +03:00
commit 18f2cf0fdc
4 changed files with 4 additions and 1 deletions

View file

@ -3333,6 +3333,7 @@ static int D_DoomMain_Internal (void)
G_ParseMapInfo (iwad_info->MapInfo);
MessageBoxClass = gameinfo.MessageBoxClass;
endoomName = gameinfo.Endoom;
menuBlurAmount = gameinfo.bluramount;
ReadStatistics();
// MUSINFO must be parsed after MAPINFO