- exposed menu blur amount to engine interface
https://forum.zdoom.org/viewtopic.php?t=69056
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4 changed files with 4 additions and 1 deletions
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@ -3333,6 +3333,7 @@ static int D_DoomMain_Internal (void)
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G_ParseMapInfo (iwad_info->MapInfo);
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MessageBoxClass = gameinfo.MessageBoxClass;
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endoomName = gameinfo.Endoom;
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menuBlurAmount = gameinfo.bluramount;
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ReadStatistics();
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// MUSINFO must be parsed after MAPINFO
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