- Modify TriBlendMode enum to match the render styles
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12 changed files with 92 additions and 121 deletions
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@ -229,7 +229,7 @@ namespace swrenderer
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PolyDrawArgs args;
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args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
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args.SetStyle(TriBlendMode::TextureOpaque);
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args.SetStyle(TriBlendMode::Opaque);
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if (Thread->Viewport->RenderTarget->IsBgra())
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args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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@ -259,7 +259,7 @@ namespace swrenderer
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PolyDrawArgs args;
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args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
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args.SetStyle(TriBlendMode::TextureOpaque);
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args.SetStyle(TriBlendMode::Opaque);
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if (Thread->Viewport->RenderTarget->IsBgra())
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args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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