- Modify TriBlendMode enum to match the render styles

This commit is contained in:
Magnus Norddahl 2018-03-17 22:45:58 +01:00
commit 190b673890
12 changed files with 92 additions and 121 deletions

View file

@ -229,7 +229,7 @@ namespace swrenderer
PolyDrawArgs args;
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
if (Thread->Viewport->RenderTarget->IsBgra())
args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
@ -259,7 +259,7 @@ namespace swrenderer
PolyDrawArgs args;
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
if (Thread->Viewport->RenderTarget->IsBgra())
args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());