- fixed order of multipatch texture initialization.
This didn't play well with hires replacements - the texture size needs to be set as early as possible.
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parent
3fd4d08004
commit
192ea40634
3 changed files with 13 additions and 8 deletions
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@ -138,19 +138,18 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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{
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buildinfo.texture = new FGameTexture(nullptr, buildinfo.Name);
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buildinfo.texture->SetUseType(usetype);
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buildinfo.texture->SetSize(buildinfo.Width, buildinfo.Height);
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buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]); // These are needed for construction of other multipatch textures.
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buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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TexMan.AddGameTexture(buildinfo.texture);
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}
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void FMultipatchTextureBuilder::AddImageToTexture(FImageTexture *tex, BuildInfo& buildinfo)
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{
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buildinfo.texture->Setup(tex);
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buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]);
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buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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buildinfo.texture->SetBase(tex);
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calcShouldUpscale(buildinfo.texture); // calculate this once at insertion
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}
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@ -874,6 +873,7 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
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for (int i = BuiltTextures.Size()-1; i>= 0; i--)
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{
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auto &buildinfo = BuiltTextures[i];
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bool hasEmpty = false;
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for (unsigned j = 0; j < buildinfo.Inits.Size(); j++)
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