Added (XF/RADF)_CIRCULAR.
This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
This commit is contained in:
parent
ca1f3ac580
commit
194f73a94b
6 changed files with 49 additions and 36 deletions
|
|
@ -1302,7 +1302,8 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetRadiusDamage, P_GetRadiusDamage)
|
|||
PARAM_INT(distance);
|
||||
PARAM_INT(fulldmgdistance);
|
||||
PARAM_BOOL(oldradiusdmg);
|
||||
ACTION_RETURN_INT(P_GetRadiusDamage(self, thing, damage, distance, fulldmgdistance, oldradiusdmg));
|
||||
PARAM_BOOL(circular);
|
||||
ACTION_RETURN_INT(P_GetRadiusDamage(self, thing, damage, distance, fulldmgdistance, oldradiusdmg, circular));
|
||||
}
|
||||
|
||||
static int RadiusAttack(AActor *self, AActor *bombsource, int bombdamage, int bombdistance, int damagetype, int flags, int fulldamagedistance, int species)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue