- hook up the hardware renderer
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2 changed files with 215 additions and 4 deletions
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@ -4,6 +4,7 @@
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#include "vk_device.h"
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#include "vk_objects.h"
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struct FRenderViewpoint;
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class VkSamplerManager;
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class VkShaderManager;
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class VkRenderPassManager;
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@ -73,6 +74,9 @@ public:
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void Draw2D() override;
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private:
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sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
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void DrawScene(HWDrawInfo *di, int drawmode);
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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std::unique_ptr<VkRenderPassManager> mRenderPassManager;
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