- Changed action function definition so that they have to be defined with a

DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
  whole system.


SVN r1148 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-10 20:48:55 +00:00
commit 1983b5c586
93 changed files with 2378 additions and 2350 deletions

View file

@ -2288,10 +2288,6 @@ angle_t AActor::AngleIncrements ()
return ANGLE_45;
}
void AActor::GetExplodeParms (int &damage, int &dist, bool &hurtSource)
{
}
//==========================================================================
//
// AActor :: GetMissileDamage
@ -3057,18 +3053,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
return false; // we did the splash ourselves! ;)
}
//==========================================================================
//
// A_GenericFreezeDeath
//
//==========================================================================
void A_GenericFreezeDeath (AActor *actor)
{
actor->Translation = TRANSLATION(TRANSLATION_Standard, 7);
A_FreezeDeath (actor);
}
//==========================================================================
//
// P_SpawnMobj