- Changed action function definition so that they have to be defined with a
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the whole system. SVN r1148 (trunk)
This commit is contained in:
parent
3dbebcb794
commit
1983b5c586
93 changed files with 2378 additions and 2350 deletions
|
|
@ -2288,10 +2288,6 @@ angle_t AActor::AngleIncrements ()
|
|||
return ANGLE_45;
|
||||
}
|
||||
|
||||
void AActor::GetExplodeParms (int &damage, int &dist, bool &hurtSource)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// AActor :: GetMissileDamage
|
||||
|
|
@ -3057,18 +3053,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
|
|||
return false; // we did the splash ourselves! ;)
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_GenericFreezeDeath
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void A_GenericFreezeDeath (AActor *actor)
|
||||
{
|
||||
actor->Translation = TRANSLATION(TRANSLATION_Standard, 7);
|
||||
A_FreezeDeath (actor);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// P_SpawnMobj
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue