- scriptified a large part of the weapon code.
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22 changed files with 463 additions and 445 deletions
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@ -1673,6 +1673,15 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
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{
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}
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DEFINE_ACTION_FUNCTION(_StatusBar, ReceivedWeapon)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(w, AWeapon);
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StatusBar->ReceivedWeapon(w);
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return 0;
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}
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void DBaseStatusBar::SerializeMessages(FSerializer &arc)
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{
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arc.Array("hudmessages", Messages, 3, true);
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