Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt

# Conflicts:
#	src/actor.h
This commit is contained in:
Christoph Oelckers 2016-03-22 12:44:40 +01:00
commit 19b85f806e
127 changed files with 1143 additions and 1480 deletions

View file

@ -1177,7 +1177,7 @@ void R_Subsector (subsector_t *sub)
if (!(fakeFloor->flags & FF_RENDERPLANES)) continue;
if (fakeFloor->alpha == 0) continue;
if (fakeFloor->flags & FF_THISINSIDE && fakeFloor->flags & FF_INVERTSECTOR) continue;
fakeAlpha = MIN(Scale(fakeFloor->alpha, OPAQUE, 255), OPAQUE);
fakeAlpha = MIN<fixed_t>(Scale(fakeFloor->alpha, OPAQUE, 255), OPAQUE);
if (fakeFloor->validcount != validcount)
{
fakeFloor->validcount = validcount;
@ -1238,7 +1238,7 @@ void R_Subsector (subsector_t *sub)
if (!(fakeFloor->flags & FF_RENDERPLANES)) continue;
if (fakeFloor->alpha == 0) continue;
if (!(fakeFloor->flags & FF_THISINSIDE) && (fakeFloor->flags & (FF_SWIMMABLE|FF_INVERTSECTOR)) == (FF_SWIMMABLE|FF_INVERTSECTOR)) continue;
fakeAlpha = MIN(Scale(fakeFloor->alpha, OPAQUE, 255), OPAQUE);
fakeAlpha = MIN<fixed_t>(Scale(fakeFloor->alpha, OPAQUE, 255), OPAQUE);
if (fakeFloor->validcount != validcount)
{