- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.

- used this to replace the line list in Sector because that gets already used and implemented proper bounds checks for this type of array.
This commit is contained in:
Christoph Oelckers 2017-01-02 21:40:52 +01:00
commit 1a16f664e4
24 changed files with 455 additions and 232 deletions

View file

@ -161,10 +161,8 @@ static void P_RecursiveSound(sector_t *sec, AActor *soundtarget, bool splash, AA
bool checkabove = !sec->PortalBlocksSound(sector_t::ceiling);
bool checkbelow = !sec->PortalBlocksSound(sector_t::floor);
for (int i = 0; i < sec->linecount; i++)
for (auto check : sec->Lines)
{
line_t *check = sec->lines[i];
// check sector portals
// I wish there was a better method to do this than randomly looking through the portal at a few places...
if (checkabove)