Fix vulkan backend clearing the canvas textures to undefined contents
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1 changed files with 1 additions and 1 deletions
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@ -206,7 +206,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
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mRenderState->EndRenderPass();
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VkImageTransition()
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.AddImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
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.AddImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false)
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.Execute(mCommands->GetDrawCommands());
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mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
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