- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
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8 changed files with 160 additions and 218 deletions
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@ -7115,6 +7115,23 @@ DEFINE_ACTION_FUNCTION(AActor, AngleTo)
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ACTION_RETURN_FLOAT(self->AngleTo(targ, absolute).Degrees);
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}
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DEFINE_ACTION_FUNCTION(AActor, AngleToVector)
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{
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PARAM_PROLOGUE;
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PARAM_ANGLE(angle);
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PARAM_FLOAT_DEF(length);
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ACTION_RETURN_VEC2(angle.ToVector(length));
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}
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DEFINE_ACTION_FUNCTION(AActor, RotateVector)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_ANGLE(angle);
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ACTION_RETURN_VEC2(DVector2(x, y).Rotated(angle));
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}
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DEFINE_ACTION_FUNCTION(AActor, DistanceBySpeed)
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{
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PARAM_SELF_PROLOGUE(AActor);
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