Rename some FMOD references to be generic sound system
Since they relates to other sound backends as well, there's no need to single out FMOD in these places.
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11 changed files with 31 additions and 31 deletions
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@ -1367,7 +1367,7 @@ static void S_AddSNDINFO (int lump)
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FName nm = sc.String;
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sc.MustGetString();
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if (sc.Compare("timidity")) MidiDevices[nm] = MDEV_TIMIDITY;
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else if (sc.Compare("fmod")) MidiDevices[nm] = MDEV_FMOD;
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else if (sc.Compare("fmod") || sc.Compare("sndsys")) MidiDevices[nm] = MDEV_SNDSYS;
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else if (sc.Compare("standard")) MidiDevices[nm] = MDEV_MMAPI;
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else if (sc.Compare("opl")) MidiDevices[nm] = MDEV_OPL;
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else if (sc.Compare("default")) MidiDevices[nm] = MDEV_DEFAULT;
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