Rename some FMOD references to be generic sound system

Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
This commit is contained in:
Chris Robinson 2014-06-26 16:58:18 -07:00
commit 1a40c95f84
11 changed files with 31 additions and 31 deletions

View file

@ -1367,7 +1367,7 @@ static void S_AddSNDINFO (int lump)
FName nm = sc.String;
sc.MustGetString();
if (sc.Compare("timidity")) MidiDevices[nm] = MDEV_TIMIDITY;
else if (sc.Compare("fmod")) MidiDevices[nm] = MDEV_FMOD;
else if (sc.Compare("fmod") || sc.Compare("sndsys")) MidiDevices[nm] = MDEV_SNDSYS;
else if (sc.Compare("standard")) MidiDevices[nm] = MDEV_MMAPI;
else if (sc.Compare("opl")) MidiDevices[nm] = MDEV_OPL;
else if (sc.Compare("default")) MidiDevices[nm] = MDEV_DEFAULT;