Rename some FMOD references to be generic sound system
Since they relates to other sound backends as well, there's no need to single out FMOD in these places.
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11 changed files with 31 additions and 31 deletions
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@ -1326,7 +1326,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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}
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// If the sound is raw, just load it as such.
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// Otherwise, try the sound as DMX format.
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// If that fails, let FMOD try and figure it out.
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// If that fails, let the sound system try and figure it out.
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else if (sfx->bLoadRAW ||
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(((BYTE *)sfxdata)[0] == 3 && ((BYTE *)sfxdata)[1] == 0 && len <= size - 8))
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{
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