Merge branch 'floatcvt'
This commit is contained in:
commit
1a5a00a76e
314 changed files with 14423 additions and 13343 deletions
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@ -1,7 +1,7 @@
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/*
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** thingdef-properties.cpp
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**
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** Actor definitions - properties and flags handling
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** Actor denitions - properties and flags handling
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2007 Christoph Oelckers
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@ -242,19 +242,19 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
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defaults->DamageType = set? NAME_Ice : NAME_None;
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break;
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case DEPF_LOWGRAVITY:
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defaults->gravity = set? FRACUNIT/8 : FRACUNIT;
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defaults->Gravity = set ? 1. / 8 : 1.;
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break;
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case DEPF_SHORTMISSILERANGE:
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defaults->maxtargetrange = set? 896*FRACUNIT : 0;
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defaults->maxtargetrange = set? 896. : 0.;
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break;
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case DEPF_LONGMELEERANGE:
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defaults->meleethreshold = set? 196*FRACUNIT : 0;
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defaults->meleethreshold = set? 196. : 0.;
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break;
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case DEPF_QUARTERGRAVITY:
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defaults->gravity = set? FRACUNIT/4 : FRACUNIT;
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defaults->Gravity = set ? 1. / 4 : 1.;
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break;
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case DEPF_FIRERESIST:
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info->SetDamageFactor(NAME_Fire, set? FRACUNIT/2 : FRACUNIT);
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info->SetDamageFactor(NAME_Fire, set ? 0.5 : 1.);
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break;
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// the bounce flags will set the compatibility bounce modes to remain compatible
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case DEPF_HERETICBOUNCE:
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@ -312,18 +312,18 @@ bool CheckDeprecatedFlags(const AActor *actor, PClassActor *info, int index)
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case DEPF_ICEDAMAGE:
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return actor->DamageType == NAME_Ice;
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case DEPF_LOWGRAVITY:
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return actor->gravity == FRACUNIT/8;
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return actor->Gravity == 1./8;
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case DEPF_SHORTMISSILERANGE:
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return actor->maxtargetrange == 896*FRACUNIT;
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return actor->maxtargetrange == 896.;
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case DEPF_LONGMELEERANGE:
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return actor->meleethreshold == 196*FRACUNIT;
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return actor->meleethreshold == 196.;
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case DEPF_QUARTERGRAVITY:
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return actor->gravity == FRACUNIT/4;
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return actor->Gravity == 1./4;
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case DEPF_FIRERESIST:
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if (info->DamageFactors)
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{
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fixed_t *df = info->DamageFactors->CheckKey(NAME_Fire);
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return df && (*df) == FRACUNIT / 2;
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double *df = info->DamageFactors->CheckKey(NAME_Fire);
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return df && (*df) == 0.5;
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}
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return false;
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@ -606,7 +606,7 @@ DEFINE_PROPERTY(projectilekickback, I, Actor)
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//==========================================================================
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DEFINE_PROPERTY(speed, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->Speed = id;
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}
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@ -615,8 +615,8 @@ DEFINE_PROPERTY(speed, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(floatspeed, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->FloatSpeed=id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->FloatSpeed = id;
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}
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//==========================================================================
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@ -624,8 +624,8 @@ DEFINE_PROPERTY(floatspeed, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(radius, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->radius=id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->radius = id;
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}
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//==========================================================================
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@ -633,8 +633,8 @@ DEFINE_PROPERTY(radius, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(height, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->height=id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->Height=id;
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}
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//==========================================================================
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@ -642,7 +642,7 @@ DEFINE_PROPERTY(height, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(projectilepassheight, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->projectilepassheight=id;
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}
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@ -660,8 +660,8 @@ DEFINE_PROPERTY(mass, I, Actor)
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//==========================================================================
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DEFINE_PROPERTY(xscale, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->scaleX = id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->Scale.X = id;
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}
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//==========================================================================
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@ -669,8 +669,8 @@ DEFINE_PROPERTY(xscale, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(yscale, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->scaleY = id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->Scale.Y = id;
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}
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//==========================================================================
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@ -678,8 +678,8 @@ DEFINE_PROPERTY(yscale, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(scale, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->scaleX = defaults->scaleY = id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->Scale.X = defaults->Scale.Y = id;
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}
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//==========================================================================
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@ -850,7 +850,7 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(defaultalpha, 0, Actor)
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{
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defaults->alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
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defaults->Alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
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}
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//==========================================================================
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@ -858,8 +858,8 @@ DEFINE_PROPERTY(defaultalpha, 0, Actor)
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//==========================================================================
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DEFINE_PROPERTY(alpha, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->alpha = id;
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PROP_DOUBLE_PARM(id, 0);
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defaults->Alpha = id;
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}
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//==========================================================================
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@ -916,9 +916,9 @@ DEFINE_PROPERTY(explosiondamage, I, Actor)
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//==========================================================================
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DEFINE_PROPERTY(deathheight, F, Actor)
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{
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PROP_FIXED_PARM(h, 0);
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PROP_DOUBLE_PARM(h, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->DeathHeight = MAX(0, h);
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static_cast<PClassActor *>(info)->DeathHeight = MAX(0., h);
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}
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//==========================================================================
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@ -926,9 +926,9 @@ DEFINE_PROPERTY(deathheight, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(burnheight, F, Actor)
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{
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PROP_FIXED_PARM(h, 0);
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PROP_DOUBLE_PARM(h, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->BurnHeight = MAX(0, h);
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static_cast<PClassActor *>(info)->BurnHeight = MAX(0., h);
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}
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//==========================================================================
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@ -936,7 +936,7 @@ DEFINE_PROPERTY(burnheight, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(maxtargetrange, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->maxtargetrange = id;
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}
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@ -945,7 +945,7 @@ DEFINE_PROPERTY(maxtargetrange, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(meleethreshold, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->meleethreshold = id;
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}
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@ -964,7 +964,7 @@ DEFINE_PROPERTY(meleedamage, I, Actor)
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//==========================================================================
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DEFINE_PROPERTY(meleerange, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->meleerange = id;
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}
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@ -993,7 +993,7 @@ DEFINE_PROPERTY(missiletype, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(missileheight, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->MissileHeight = id;
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}
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@ -1003,7 +1003,7 @@ DEFINE_PROPERTY(missileheight, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(pushfactor, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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PROP_DOUBLE_PARM(id, 0);
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defaults->pushfactor = id;
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}
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@ -1132,8 +1132,8 @@ DEFINE_PROPERTY(bouncetype, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(bouncefactor, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->bouncefactor = clamp<fixed_t>(id, 0, FRACUNIT);
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PROP_DOUBLE_PARM(id, 0);
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defaults->bouncefactor = clamp<double>(id, 0, 1);
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}
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//==========================================================================
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@ -1141,8 +1141,8 @@ DEFINE_PROPERTY(bouncefactor, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(wallbouncefactor, F, Actor)
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{
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PROP_FIXED_PARM(id, 0);
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defaults->wallbouncefactor = clamp<fixed_t>(id, 0, FRACUNIT);
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PROP_DOUBLE_PARM(id, 0);
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defaults->wallbouncefactor = clamp<double>(id, 0, 1);
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}
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//==========================================================================
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@ -1217,7 +1217,7 @@ DEFINE_PROPERTY(deathtype, S, Actor)
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DEFINE_PROPERTY(damagefactor, ZF, Actor)
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{
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PROP_STRING_PARM(str, 0);
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PROP_FIXED_PARM(id, 1);
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PROP_DOUBLE_PARM(id, 1);
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if (str == NULL)
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{
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@ -1247,7 +1247,7 @@ DEFINE_PROPERTY(decal, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(maxstepheight, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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defaults->MaxStepHeight = i;
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}
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@ -1256,7 +1256,7 @@ DEFINE_PROPERTY(maxstepheight, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(maxdropoffheight, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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defaults->MaxDropOffHeight = i;
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}
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@ -1300,7 +1300,7 @@ DEFINE_PROPERTY(poisondamagetype, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(fastspeed, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->FastSpeed = i;
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}
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@ -1310,7 +1310,7 @@ DEFINE_PROPERTY(fastspeed, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(radiusdamagefactor, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->RDFactor = i;
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}
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@ -1320,7 +1320,7 @@ DEFINE_PROPERTY(radiusdamagefactor, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(cameraheight, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->CameraHeight = i;
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}
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@ -1330,8 +1330,8 @@ DEFINE_PROPERTY(cameraheight, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(vspeed, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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defaults->vel.z = i;
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PROP_DOUBLE_PARM(i, 0);
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defaults->Vel.Z = i;
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}
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||||
//==========================================================================
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||||
|
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@ -1339,10 +1339,10 @@ DEFINE_PROPERTY(vspeed, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(gravity, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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if (i < 0) I_Error ("Gravity must not be negative.");
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defaults->gravity = i;
|
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defaults->Gravity = i;
|
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}
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -1350,7 +1350,7 @@ DEFINE_PROPERTY(gravity, F, Actor)
|
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//==========================================================================
|
||||
DEFINE_PROPERTY(friction, F, Actor)
|
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{
|
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PROP_FIXED_PARM(i, 0);
|
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PROP_DOUBLE_PARM(i, 0);
|
||||
|
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if (i < 0) I_Error ("Friction must not be negative.");
|
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defaults->Friction = i;
|
||||
|
|
@ -1639,9 +1639,9 @@ DEFINE_CLASS_PROPERTY(saveamount, I, Armor)
|
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//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(savepercent, F, Armor)
|
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{
|
||||
PROP_FIXED_PARM(i, 0);
|
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PROP_DOUBLE_PARM(i, 0);
|
||||
|
||||
i = clamp(i, 0, 100*FRACUNIT)/100;
|
||||
i = clamp(i, 0., 100.)/100.;
|
||||
// Special case here because this property has to work for 2 unrelated classes
|
||||
if (info->IsDescendantOf(RUNTIME_CLASS(ABasicArmorPickup)))
|
||||
{
|
||||
|
|
@ -2028,7 +2028,7 @@ DEFINE_CLASS_PROPERTY(upsound, S, Weapon)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(yadjust, F, Weapon)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
PROP_FLOAT_PARM(i, 0);
|
||||
defaults->YAdjust = i;
|
||||
}
|
||||
|
||||
|
|
@ -2056,7 +2056,7 @@ DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
PROP_FLOAT_PARM(i, 0);
|
||||
defaults->BobSpeed = i;
|
||||
}
|
||||
|
||||
|
|
@ -2065,7 +2065,7 @@ DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
PROP_FLOAT_PARM(i, 0);
|
||||
defaults->BobRangeX = i;
|
||||
}
|
||||
|
||||
|
|
@ -2074,7 +2074,7 @@ DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(bobrangey, F, Weapon)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
PROP_FLOAT_PARM(i, 0);
|
||||
defaults->BobRangeY = i;
|
||||
}
|
||||
|
||||
|
|
@ -2093,9 +2093,9 @@ DEFINE_CLASS_PROPERTY(slotnumber, I, Weapon)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
PROP_DOUBLE_PARM(i, 0);
|
||||
assert(info->IsKindOf(RUNTIME_CLASS(PClassWeapon)));
|
||||
static_cast<PClassWeapon *>(info)->SlotPriority = i;
|
||||
static_cast<PClassWeapon *>(info)->SlotPriority = int(i*65536);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -2258,7 +2258,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, duration, I, Inventory)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(powerup, strength, F, Inventory)
|
||||
{
|
||||
fixed_t *pStrength;
|
||||
double *pStrength;
|
||||
|
||||
if (info->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
||||
{
|
||||
|
|
@ -2273,7 +2273,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, strength, F, Inventory)
|
|||
I_Error("\"powerup.strength\" requires an actor of type \"Powerup\"\n");
|
||||
return;
|
||||
}
|
||||
PROP_FIXED_PARM(f, 0);
|
||||
PROP_DOUBLE_PARM(f, 0);
|
||||
*pStrength = f;
|
||||
}
|
||||
|
||||
|
|
@ -2497,7 +2497,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, clearcolorset, I, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, attackzoffset, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->AttackZOffset = z;
|
||||
}
|
||||
|
||||
|
|
@ -2506,7 +2506,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, attackzoffset, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->JumpZ = z;
|
||||
}
|
||||
|
||||
|
|
@ -2515,7 +2515,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->GruntSpeed = z;
|
||||
}
|
||||
|
||||
|
|
@ -2524,8 +2524,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(minz, 0);
|
||||
PROP_FIXED_PARM(maxz, 1);
|
||||
PROP_DOUBLE_PARM(minz, 0);
|
||||
PROP_DOUBLE_PARM(maxz, 1);
|
||||
defaults->FallingScreamMinSpeed = minz;
|
||||
defaults->FallingScreamMaxSpeed = maxz;
|
||||
}
|
||||
|
|
@ -2566,7 +2566,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, spawnclass, L, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->ViewHeight = z;
|
||||
}
|
||||
|
||||
|
|
@ -2575,7 +2575,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->UseRange = z;
|
||||
}
|
||||
|
||||
|
|
@ -2584,7 +2584,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(z, 0);
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
defaults->AirCapacity = z;
|
||||
}
|
||||
|
||||
|
|
@ -2593,11 +2593,11 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(m, 0);
|
||||
PROP_DOUBLE_PARM(m, 0);
|
||||
defaults->ForwardMove1 = defaults->ForwardMove2 = m;
|
||||
if (PROP_PARM_COUNT > 1)
|
||||
{
|
||||
PROP_FIXED_PARM(m2, 1);
|
||||
PROP_DOUBLE_PARM(m2, 1);
|
||||
defaults->ForwardMove2 = m2;
|
||||
}
|
||||
}
|
||||
|
|
@ -2607,11 +2607,11 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, sidemove, F_f, PlayerPawn)
|
||||
{
|
||||
PROP_FIXED_PARM(m, 0);
|
||||
PROP_DOUBLE_PARM(m, 0);
|
||||
defaults->SideMove1 = defaults->SideMove2 = m;
|
||||
if (PROP_PARM_COUNT > 1)
|
||||
{
|
||||
PROP_FIXED_PARM(m2, 1);
|
||||
PROP_DOUBLE_PARM(m2, 1);
|
||||
defaults->SideMove2 = m2;
|
||||
}
|
||||
}
|
||||
|
|
@ -2786,7 +2786,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, hexenarmor, FFFFF, PlayerPawn)
|
|||
assert(info->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
PROP_FIXED_PARM(val, i);
|
||||
PROP_DOUBLE_PARM(val, i);
|
||||
static_cast<PClassPlayerPawn *>(info)->HexenArmor[i] = val;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue