- fixed a few issues with actor bouncing logic.

This commit is contained in:
Christoph Oelckers 2017-02-13 22:00:27 +01:00
commit 1a63450fe2
2 changed files with 7 additions and 4 deletions

View file

@ -434,8 +434,6 @@ void LoadActors()
// PASSMOBJ is irrelevant for normal missiles, but not for bouncers.
defaults->flags2 |= MF2_PASSMOBJ;
}
}
if (FScriptPosition::ErrorCounter > 0)
{