- fixed a few issues with actor bouncing logic.
This commit is contained in:
parent
5dd00e44ef
commit
1a63450fe2
2 changed files with 7 additions and 4 deletions
|
|
@ -434,8 +434,6 @@ void LoadActors()
|
|||
// PASSMOBJ is irrelevant for normal missiles, but not for bouncers.
|
||||
defaults->flags2 |= MF2_PASSMOBJ;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (FScriptPosition::ErrorCounter > 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue