Exposed viewactive, allowing checks for overlay automaps.
- Made `automapactive` UI scoped since checking this on the play side may cause desyncs.
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2 changed files with 3 additions and 1 deletions
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@ -3154,6 +3154,7 @@ DEFINE_GLOBAL(globalfreeze)
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DEFINE_GLOBAL(gametic)
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DEFINE_GLOBAL(demoplayback)
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DEFINE_GLOBAL(automapactive);
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DEFINE_GLOBAL(viewactive);
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DEFINE_GLOBAL(Net_Arbitrator);
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DEFINE_GLOBAL(netgame);
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DEFINE_GLOBAL(paused);
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