Rename SourceRadius to SoftShadowRadius
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1f8c617e4f
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17 changed files with 30 additions and 30 deletions
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@ -6046,8 +6046,8 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
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if (mthing->fillcolor)
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mobj->fillcolor = (mthing->fillcolor & 0xffffff) | (ColorMatcher.Pick((mthing->fillcolor & 0xff0000) >> 16,
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(mthing->fillcolor & 0xff00) >> 8, (mthing->fillcolor & 0xff)) << 24);
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if (mthing->SourceRadius >= 0.0)
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mobj->SourceRadius = mthing->SourceRadius;
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if (mthing->SoftShadowRadius >= 0.0)
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mobj->SoftShadowRadius = mthing->SoftShadowRadius;
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// allow color strings for lights and reshuffle the args for spot lights
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if (i->IsDescendantOf(NAME_DynamicLight))
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