Rename SourceRadius to SoftShadowRadius
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17 changed files with 30 additions and 30 deletions
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@ -255,7 +255,7 @@ int DoomLevelMesh::GetLightIndex(FDynamicLight* light, int portalgroup)
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meshlight.Color.Y = light->GetGreen() * (1.0f / 255.0f);
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meshlight.Color.Z = light->GetBlue() * (1.0f / 255.0f);
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meshlight.SourceRadius = light->GetSourceRadius();
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meshlight.SoftShadowRadius = light->GetSoftShadowRadius();
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if (light->Sector)
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meshlight.SectorGroup = sectorGroup[light->Sector->Index()];
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