ActorModelData cleanup in preparation for decoupled model animations

This commit is contained in:
Ricardo Luís Vaz Silva 2023-11-17 20:34:43 -03:00 committed by Rachael Alexanderson
commit 1a8dfd2dfa
9 changed files with 73 additions and 52 deletions

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@ -62,7 +62,8 @@ enum
MDL_FORCECULLBACKFACES = 1<<14,
};
FSpriteModelFrame * FindModelFrame(const PClass * ti, int sprite, int frame, bool dropped);
FSpriteModelFrame * FindModelFrame(const AActor * thing, int sprite, int frame, bool dropped);
FSpriteModelFrame * FindModelFrameRaw(const PClass * ti, int sprite, int frame, bool dropped);
bool IsHUDModelForPlayerAvailable(player_t * player);
// Check if circle potentially intersects with node AABB