ActorModelData cleanup in preparation for decoupled model animations
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9 changed files with 73 additions and 52 deletions
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@ -62,7 +62,8 @@ enum
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MDL_FORCECULLBACKFACES = 1<<14,
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};
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FSpriteModelFrame * FindModelFrame(const PClass * ti, int sprite, int frame, bool dropped);
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FSpriteModelFrame * FindModelFrame(const AActor * thing, int sprite, int frame, bool dropped);
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FSpriteModelFrame * FindModelFrameRaw(const PClass * ti, int sprite, int frame, bool dropped);
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bool IsHUDModelForPlayerAvailable(player_t * player);
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// Check if circle potentially intersects with node AABB
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