- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
This commit is contained in:
parent
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9 changed files with 1765 additions and 46 deletions
715
src/common/startscreen/startscreen.cpp
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src/common/startscreen/startscreen.cpp
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/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "palutil.h"
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#include "v_font.h"
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#include "i_interface.h"
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#include "startupinfo.h"
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#include "m_argv.h"
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#include "engineerrors.h"
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#include "utf8.h"
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#include "gstrings.h"
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#include "printf.h"
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#include "i_time.h"
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#include "v_video.h"
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#include "v_draw.h"
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#include "g_input.h"
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#include "texturemanager.h"
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#include "gi.h"
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// Text mode color values
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enum{
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LO = 85,
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MD = 170,
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HI = 255,
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};
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const RgbQuad TextModePalette[16] =
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{
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{ 0, 0, 0, 255 }, // 0 black
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{ MD, 0, 0, 255 }, // 1 blue
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{ 0, MD, 0, 255 }, // 2 green
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{ MD, MD, 0, 255 }, // 3 cyan
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{ 0, 0, MD, 255 }, // 4 red
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{ MD, 0, MD, 255 }, // 5 magenta
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{ 0, LO, MD, 255 }, // 6 brown
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{ MD, MD, MD, 255 }, // 7 light gray
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{ LO, LO, LO, 255 }, // 8 dark gray
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{ HI, LO, LO, 255 }, // 9 light blue
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{ LO, HI, LO, 255 }, // A light green
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{ HI, HI, LO, 255 }, // B light cyan
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{ LO, LO, HI, 255 }, // C light red
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{ HI, LO, HI, 255 }, // D light magenta
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{ LO, HI, HI, 255 }, // E yellow
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{ HI, HI, HI, 255 }, // F white
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};
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static const uint16_t IBM437ToUnicode[] = {
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0x0000, //#NULL
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0x0001, //#START OF HEADING
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0x0002, //#START OF TEXT
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0x0003, //#END OF TEXT
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0x0004, //#END OF TRANSMISSION
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0x0005, //#ENQUIRY
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0x0006, //#ACKNOWLEDGE
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0x0007, //#BELL
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0x0008, //#BACKSPACE
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0x0009, //#HORIZONTAL TABULATION
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0x000a, //#LINE FEED
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0x000b, //#VERTICAL TABULATION
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0x000c, //#FORM FEED
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0x000d, //#CARRIAGE RETURN
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0x000e, //#SHIFT OUT
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0x000f, //#SHIFT IN
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0x0010, //#DATA LINK ESCAPE
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0x0011, //#DEVICE CONTROL ONE
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0x0012, //#DEVICE CONTROL TWO
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0x0013, //#DEVICE CONTROL THREE
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0x0014, //#DEVICE CONTROL FOUR
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0x0015, //#NEGATIVE ACKNOWLEDGE
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0x0016, //#SYNCHRONOUS IDLE
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0x0017, //#END OF TRANSMISSION BLOCK
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0x0018, //#CANCEL
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0x0019, //#END OF MEDIUM
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0x001a, //#SUBSTITUTE
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0x001b, //#ESCAPE
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0x001c, //#FILE SEPARATOR
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0x001d, //#GROUP SEPARATOR
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0x001e, //#RECORD SEPARATOR
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0x001f, //#UNIT SEPARATOR
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0x0020, //#SPACE
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0x0021, //#EXCLAMATION MARK
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0x0022, //#QUOTATION MARK
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0x0023, //#NUMBER SIGN
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0x0024, //#DOLLAR SIGN
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0x0025, //#PERCENT SIGN
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0x0026, //#AMPERSAND
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0x0027, //#APOSTROPHE
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0x0028, //#LEFT PARENTHESIS
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0x0029, //#RIGHT PARENTHESIS
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0x002a, //#ASTERISK
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0x002b, //#PLUS SIGN
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0x002c, //#COMMA
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0x002d, //#HYPHEN-MINUS
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0x002e, //#FULL STOP
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0x002f, //#SOLIDUS
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0x0030, //#DIGIT ZERO
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0x0031, //#DIGIT ONE
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0x0032, //#DIGIT TWO
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0x0033, //#DIGIT THREE
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0x0034, //#DIGIT FOUR
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0x0035, //#DIGIT FIVE
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0x0036, //#DIGIT SIX
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0x0037, //#DIGIT SEVEN
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0x0038, //#DIGIT EIGHT
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0x0039, //#DIGIT NINE
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0x003a, //#COLON
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0x003b, //#SEMICOLON
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0x003c, //#LESS-THAN SIGN
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0x003d, //#EQUALS SIGN
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0x003e, //#GREATER-THAN SIGN
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0x003f, //#QUESTION MARK
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0x0040, //#COMMERCIAL AT
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0x0041, //#LATIN CAPITAL LETTER A
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0x0042, //#LATIN CAPITAL LETTER B
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0x0043, //#LATIN CAPITAL LETTER C
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0x0044, //#LATIN CAPITAL LETTER D
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0x0045, //#LATIN CAPITAL LETTER E
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0x0046, //#LATIN CAPITAL LETTER F
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0x0047, //#LATIN CAPITAL LETTER G
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0x0048, //#LATIN CAPITAL LETTER H
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0x0049, //#LATIN CAPITAL LETTER I
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0x004a, //#LATIN CAPITAL LETTER J
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0x004b, //#LATIN CAPITAL LETTER K
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0x004c, //#LATIN CAPITAL LETTER L
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0x004d, //#LATIN CAPITAL LETTER M
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0x004e, //#LATIN CAPITAL LETTER N
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0x004f, //#LATIN CAPITAL LETTER O
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0x0050, //#LATIN CAPITAL LETTER P
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0x0051, //#LATIN CAPITAL LETTER Q
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0x0052, //#LATIN CAPITAL LETTER R
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0x0053, //#LATIN CAPITAL LETTER S
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0x0054, //#LATIN CAPITAL LETTER T
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0x0055, //#LATIN CAPITAL LETTER U
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0x0056, //#LATIN CAPITAL LETTER V
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0x0057, //#LATIN CAPITAL LETTER W
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0x0058, //#LATIN CAPITAL LETTER X
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0x0059, //#LATIN CAPITAL LETTER Y
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0x005a, //#LATIN CAPITAL LETTER Z
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0x005b, //#LEFT SQUARE BRACKET
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0x005c, //#REVERSE SOLIDUS
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0x005d, //#RIGHT SQUARE BRACKET
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0x005e, //#CIRCUMFLEX ACCENT
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0x005f, //#LOW LINE
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0x0060, //#GRAVE ACCENT
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0x0061, //#LATIN SMALL LETTER A
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0x0062, //#LATIN SMALL LETTER B
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0x0063, //#LATIN SMALL LETTER C
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0x0064, //#LATIN SMALL LETTER D
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0x0065, //#LATIN SMALL LETTER E
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0x0066, //#LATIN SMALL LETTER F
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0x0067, //#LATIN SMALL LETTER G
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0x0068, //#LATIN SMALL LETTER H
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0x0069, //#LATIN SMALL LETTER I
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0x006a, //#LATIN SMALL LETTER J
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0x006b, //#LATIN SMALL LETTER K
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0x006c, //#LATIN SMALL LETTER L
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0x006d, //#LATIN SMALL LETTER M
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0x006e, //#LATIN SMALL LETTER N
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0x006f, //#LATIN SMALL LETTER O
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0x0070, //#LATIN SMALL LETTER P
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0x0071, //#LATIN SMALL LETTER Q
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0x0072, //#LATIN SMALL LETTER R
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0x0073, //#LATIN SMALL LETTER S
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0x0074, //#LATIN SMALL LETTER T
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0x0075, //#LATIN SMALL LETTER U
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0x0076, //#LATIN SMALL LETTER V
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0x0077, //#LATIN SMALL LETTER W
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0x0078, //#LATIN SMALL LETTER X
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0x0079, //#LATIN SMALL LETTER Y
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0x007a, //#LATIN SMALL LETTER Z
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0x007b, //#LEFT CURLY BRACKET
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0x007c, //#VERTICAL LINE
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0x007d, //#RIGHT CURLY BRACKET
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0x007e, //#TILDE
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0x007f, //#DELETE
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0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA
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0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS
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0x00e9, //#LATIN SMALL LETTER E WITH ACUTE
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0x00e2, //#LATIN SMALL LETTER A WITH CIRCUMFLEX
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0x00e4, //#LATIN SMALL LETTER A WITH DIAERESIS
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0x00e0, //#LATIN SMALL LETTER A WITH GRAVE
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0x00e5, //#LATIN SMALL LETTER A WITH RING ABOVE
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0x00e7, //#LATIN SMALL LETTER C WITH CEDILLA
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0x00ea, //#LATIN SMALL LETTER E WITH CIRCUMFLEX
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0x00eb, //#LATIN SMALL LETTER E WITH DIAERESIS
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0x00e8, //#LATIN SMALL LETTER E WITH GRAVE
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0x00ef, //#LATIN SMALL LETTER I WITH DIAERESIS
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0x00ee, //#LATIN SMALL LETTER I WITH CIRCUMFLEX
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0x00ec, //#LATIN SMALL LETTER I WITH GRAVE
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0x00c4, //#LATIN CAPITAL LETTER A WITH DIAERESIS
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0x00c5, //#LATIN CAPITAL LETTER A WITH RING ABOVE
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0x00c9, //#LATIN CAPITAL LETTER E WITH ACUTE
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0x00e6, //#LATIN SMALL LIGATURE AE
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0x00c6, //#LATIN CAPITAL LIGATURE AE
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0x00f4, //#LATIN SMALL LETTER O WITH CIRCUMFLEX
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0x00f6, //#LATIN SMALL LETTER O WITH DIAERESIS
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0x00f2, //#LATIN SMALL LETTER O WITH GRAVE
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0x00fb, //#LATIN SMALL LETTER U WITH CIRCUMFLEX
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0x00f9, //#LATIN SMALL LETTER U WITH GRAVE
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0x00ff, //#LATIN SMALL LETTER Y WITH DIAERESIS
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0x00d6, //#LATIN CAPITAL LETTER O WITH DIAERESIS
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0x00dc, //#LATIN CAPITAL LETTER U WITH DIAERESIS
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0x00a2, //#CENT SIGN
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0x00a3, //#POUND SIGN
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0x00a5, //#YEN SIGN
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0x20a7, //#PESETA SIGN
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0x0192, //#LATIN SMALL LETTER F WITH HOOK
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0x00e1, //#LATIN SMALL LETTER A WITH ACUTE
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0x00ed, //#LATIN SMALL LETTER I WITH ACUTE
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0x00f3, //#LATIN SMALL LETTER O WITH ACUTE
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0x00fa, //#LATIN SMALL LETTER U WITH ACUTE
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0x00f1, //#LATIN SMALL LETTER N WITH TILDE
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0x00d1, //#LATIN CAPITAL LETTER N WITH TILDE
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0x00aa, //#FEMININE ORDINAL INDICATOR
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0x00ba, //#MASCULINE ORDINAL INDICATOR
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0x00bf, //#INVERTED QUESTION MARK
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0x2310, //#REVERSED NOT SIGN
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0x00ac, //#NOT SIGN
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0x00bd, //#VULGAR FRACTION ONE HALF
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0x00bc, //#VULGAR FRACTION ONE QUARTER
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0x00a1, //#INVERTED EXCLAMATION MARK
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0x00ab, //#LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
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0x00bb, //#RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
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0x2591, //#LIGHT SHADE
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0x2592, //#MEDIUM SHADE
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0x2593, //#DARK SHADE
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0x2502, //#BOX DRAWINGS LIGHT VERTICAL
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0x2524, //#BOX DRAWINGS LIGHT VERTICAL AND LEFT
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0x2561, //#BOX DRAWINGS VERTICAL SINGLE AND LEFT DOUBLE
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0x2562, //#BOX DRAWINGS VERTICAL DOUBLE AND LEFT SINGLE
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0x2556, //#BOX DRAWINGS DOWN DOUBLE AND LEFT SINGLE
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0x2555, //#BOX DRAWINGS DOWN SINGLE AND LEFT DOUBLE
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0x2563, //#BOX DRAWINGS DOUBLE VERTICAL AND LEFT
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0x2551, //#BOX DRAWINGS DOUBLE VERTICAL
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0x2557, //#BOX DRAWINGS DOUBLE DOWN AND LEFT
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0x255d, //#BOX DRAWINGS DOUBLE UP AND LEFT
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0x255c, //#BOX DRAWINGS UP DOUBLE AND LEFT SINGLE
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0x255b, //#BOX DRAWINGS UP SINGLE AND LEFT DOUBLE
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0x2510, //#BOX DRAWINGS LIGHT DOWN AND LEFT
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0x2514, //#BOX DRAWINGS LIGHT UP AND RIGHT
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0x2534, //#BOX DRAWINGS LIGHT UP AND HORIZONTAL
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0x252c, //#BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
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0x251c, //#BOX DRAWINGS LIGHT VERTICAL AND RIGHT
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0x2500, //#BOX DRAWINGS LIGHT HORIZONTAL
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0x253c, //#BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL
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0x255e, //#BOX DRAWINGS VERTICAL SINGLE AND RIGHT DOUBLE
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0x255f, //#BOX DRAWINGS VERTICAL DOUBLE AND RIGHT SINGLE
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0x255a, //#BOX DRAWINGS DOUBLE UP AND RIGHT
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0x2554, //#BOX DRAWINGS DOUBLE DOWN AND RIGHT
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0x2569, //#BOX DRAWINGS DOUBLE UP AND HORIZONTAL
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0x2566, //#BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL
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0x2560, //#BOX DRAWINGS DOUBLE VERTICAL AND RIGHT
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0x2550, //#BOX DRAWINGS DOUBLE HORIZONTAL
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0x256c, //#BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL
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0x2567, //#BOX DRAWINGS UP SINGLE AND HORIZONTAL DOUBLE
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0x2568, //#BOX DRAWINGS UP DOUBLE AND HORIZONTAL SINGLE
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0x2564, //#BOX DRAWINGS DOWN SINGLE AND HORIZONTAL DOUBLE
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0x2565, //#BOX DRAWINGS DOWN DOUBLE AND HORIZONTAL SINGLE
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0x2559, //#BOX DRAWINGS UP DOUBLE AND RIGHT SINGLE
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0x2558, //#BOX DRAWINGS UP SINGLE AND RIGHT DOUBLE
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0x2552, //#BOX DRAWINGS DOWN SINGLE AND RIGHT DOUBLE
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0x2553, //#BOX DRAWINGS DOWN DOUBLE AND RIGHT SINGLE
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0x256b, //#BOX DRAWINGS VERTICAL DOUBLE AND HORIZONTAL SINGLE
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0x256a, //#BOX DRAWINGS VERTICAL SINGLE AND HORIZONTAL DOUBLE
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0x2518, //#BOX DRAWINGS LIGHT UP AND LEFT
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0x250c, //#BOX DRAWINGS LIGHT DOWN AND RIGHT
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0x2588, //#FULL BLOCK
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0x2584, //#LOWER HALF BLOCK
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0x258c, //#LEFT HALF BLOCK
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0x2590, //#RIGHT HALF BLOCK
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0x2580, //#UPPER HALF BLOCK
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0x03b1, //#GREEK SMALL LETTER ALPHA
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0x00df, //#LATIN SMALL LETTER SHARP S
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0x0393, //#GREEK CAPITAL LETTER GAMMA
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0x03c0, //#GREEK SMALL LETTER PI
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0x03a3, //#GREEK CAPITAL LETTER SIGMA
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0x03c3, //#GREEK SMALL LETTER SIGMA
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0x00b5, //#MICRO SIGN
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0x03c4, //#GREEK SMALL LETTER TAU
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0x03a6, //#GREEK CAPITAL LETTER PHI
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0x0398, //#GREEK CAPITAL LETTER THETA
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0x03a9, //#GREEK CAPITAL LETTER OMEGA
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0x03b4, //#GREEK SMALL LETTER DELTA
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0x221e, //#INFINITY
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0x03c6, //#GREEK SMALL LETTER PHI
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0x03b5, //#GREEK SMALL LETTER EPSILON
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0x2229, //#INTERSECTION
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0x2261, //#IDENTICAL TO
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0x00b1, //#PLUS-MINUS SIGN
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0x2265, //#GREATER-THAN OR EQUAL TO
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0x2264, //#LESS-THAN OR EQUAL TO
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0x2320, //#TOP HALF INTEGRAL
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0x2321, //#BOTTOM HALF INTEGRAL
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0x00f7, //#DIVISION SIGN
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0x2248, //#ALMOST EQUAL TO
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0x00b0, //#DEGREE SIGN
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0x2219, //#BULLET OPERATOR
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0x00b7, //#MIDDLE DOT
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0x221a, //#SQUARE ROOT
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0x207f, //#SUPERSCRIPT LATIN SMALL LETTER N
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0x00b2, //#SUPERSCRIPT TWO
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0x25a0, //#BLACK SQUARE
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0x00a0, //#NO-BREAK SPACE
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};
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FStartScreen* CreateHexenStartScreen(int max_progress);
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FStartScreen* CreateHereticStartScreen(int max_progress);
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FStartScreen* CreateStrifeStartScreen(int max_progress);
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FStartScreen* CreateGenericStartScreen(int max_progress);
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FStartScreen* GetGameStartScreen(int max_progress)
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{
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if (!Args->CheckParm("-nostartup"))
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{
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try
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{
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if (GameStartupInfo.Type == FStartupInfo::HexenStartup || (gameinfo.gametype == GAME_Hexen && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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return CreateHexenStartScreen(max_progress);
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}
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else if (GameStartupInfo.Type == FStartupInfo::HereticStartup || (gameinfo.gametype == GAME_Heretic && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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return CreateHereticStartScreen(max_progress);
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}
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else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup || (gameinfo.gametype == GAME_Strife && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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return CreateStrifeStartScreen(max_progress);
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}
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}
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catch(const CRecoverableError& err)
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{
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Printf("Error creating start screen: %s\n", err.what());
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// fall through to the generic startup screen
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}
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}
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return CreateGenericStartScreen(max_progress);
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}
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//==========================================================================
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//
|
||||
// ST_Util_ClearBlock
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height)
|
||||
{
|
||||
int destpitch = bitmap_info.GetWidth();
|
||||
auto dest = (RgbQuad*)(bitmap_info.GetPixels()) + x + y * destpitch;
|
||||
|
||||
while (height > 0)
|
||||
{
|
||||
for(int i = 0; i < bytewidth; i++)
|
||||
{
|
||||
dest[i] = fill;
|
||||
}
|
||||
dest += destpitch;
|
||||
height--;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Util_DrawTextScreen
|
||||
//
|
||||
// Draws the text screen to the bitmap. The bitmap must be the proper size
|
||||
// for the font.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < 25; ++y)
|
||||
{
|
||||
for (x = 0; x < 80; ++x)
|
||||
{
|
||||
DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]);
|
||||
text_screen += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Util_DrawChar
|
||||
//
|
||||
// Draws a character on the bitmap. X and Y specify the character cell,
|
||||
// and fg and bg are 4-bit colors.
|
||||
//
|
||||
//==========================================================================
|
||||
uint8_t* GetHexChar(int codepoint);
|
||||
|
||||
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg)
|
||||
{
|
||||
if (x < 0 || y < 0 || y >= screen.GetHeight() - 16) return 1;
|
||||
static const uint8_t space[17] = { 16 };
|
||||
const RgbQuad color_array[4] = { bg, fg };
|
||||
const uint8_t* src = GetHexChar(charnum);
|
||||
if (!src) src = space;
|
||||
int size = (*src++) == 32? 2 : 1;
|
||||
if (x >= (screen.GetWidth() >> 3) - size) return size;
|
||||
int pitch = screen.GetWidth();
|
||||
RgbQuad* dest = (RgbQuad*)screen.GetPixels() + int(x * 8) + int(y * 16) * pitch;
|
||||
|
||||
for (y = 0; y <16; ++y)
|
||||
{
|
||||
uint8_t srcbyte = *src++;
|
||||
|
||||
dest[0] = color_array[(srcbyte >> 7) & 1];
|
||||
dest[1] = color_array[(srcbyte >> 6) & 1];
|
||||
dest[2] = color_array[(srcbyte >> 5) & 1];
|
||||
dest[3] = color_array[(srcbyte >> 4) & 1];
|
||||
dest[4] = color_array[(srcbyte >> 3) & 1];
|
||||
dest[5] = color_array[(srcbyte >> 2) & 1];
|
||||
dest[6] = color_array[(srcbyte >> 1) & 1];
|
||||
dest[7] = color_array[(srcbyte) & 1];
|
||||
if (size == 16)
|
||||
{
|
||||
srcbyte = *src++;
|
||||
|
||||
dest[8] = color_array[(srcbyte >> 7) & 1];
|
||||
dest[9] = color_array[(srcbyte >> 6) & 1];
|
||||
dest[10] = color_array[(srcbyte >> 5) & 1];
|
||||
dest[11] = color_array[(srcbyte >> 4) & 1];
|
||||
dest[12] = color_array[(srcbyte >> 3) & 1];
|
||||
dest[13] = color_array[(srcbyte >> 2) & 1];
|
||||
dest[14] = color_array[(srcbyte >> 1) & 1];
|
||||
dest[15] = color_array[(srcbyte) & 1];
|
||||
}
|
||||
dest += pitch;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib)
|
||||
{
|
||||
const uint8_t bg = (attrib & 0x70) >> 4;
|
||||
const uint8_t fg = attrib & 0x0F;
|
||||
auto bgc = TextModePalette[bg], fgc = TextModePalette[fg];
|
||||
return DrawChar(screen, x, y, charnum, fgc, bgc);
|
||||
}
|
||||
|
||||
int FStartScreen::DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg)
|
||||
{
|
||||
double oldx = x;
|
||||
auto str = (const uint8_t*)text;
|
||||
while (auto chr = GetCharFromString(str))
|
||||
{
|
||||
x += DrawChar(screen, x, y, chr, fg, bg);
|
||||
}
|
||||
return int(x - oldx);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SizeOfText
|
||||
//
|
||||
// returns width in pixels
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FStartScreen::SizeOfText(const char* text)
|
||||
{
|
||||
int len = 0;
|
||||
const uint8_t* utext = (uint8_t*)text;
|
||||
while(auto code = GetCharFromString(utext))
|
||||
{
|
||||
const uint8_t* src = GetHexChar(code);
|
||||
if (src && *src == 32) len += 2;
|
||||
else len ++;
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Util_UpdateTextBlink
|
||||
//
|
||||
// Draws the parts of the text screen that blink to the bitmap. The bitmap
|
||||
// must be the proper size for the font.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < 25; ++y)
|
||||
{
|
||||
for (x = 0; x < 80; ++x)
|
||||
{
|
||||
if (text_screen[1] & 0x80)
|
||||
{
|
||||
DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]);
|
||||
}
|
||||
text_screen += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Sound
|
||||
//
|
||||
// plays a sound on the start screen
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::ST_Sound(const char* sndname)
|
||||
{
|
||||
if (sysCallbacks.PlayStartupSound)
|
||||
sysCallbacks.PlayStartupSound(sndname);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CreateHeader
|
||||
//
|
||||
// creates a bitmap for the title header
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::CreateHeader()
|
||||
{
|
||||
HeaderBitmap.Create(StartupBitmap.GetWidth() * Scale, 2 * 16);
|
||||
RgbQuad bcolor, fcolor;
|
||||
bcolor.rgbRed = RPART(GameStartupInfo.BkColor);
|
||||
bcolor.rgbGreen = GPART(GameStartupInfo.BkColor);
|
||||
bcolor.rgbBlue = BPART(GameStartupInfo.BkColor);
|
||||
bcolor.rgbReserved = 255;
|
||||
fcolor.rgbRed = RPART(GameStartupInfo.FgColor);
|
||||
fcolor.rgbGreen = GPART(GameStartupInfo.FgColor);
|
||||
fcolor.rgbBlue = BPART(GameStartupInfo.FgColor);
|
||||
fcolor.rgbReserved = 255;
|
||||
ClearBlock(HeaderBitmap, bcolor, 0, 0, HeaderBitmap.GetWidth(), HeaderBitmap.GetHeight());
|
||||
int textlen = SizeOfText(GameStartupInfo.Name);
|
||||
DrawString(HeaderBitmap, (HeaderBitmap.GetWidth() >> 4) - (textlen >> 1), 0.5, GameStartupInfo.Name, fcolor, bcolor);
|
||||
NetBitmap.Create(StartupBitmap.GetWidth() * Scale, 16);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DrawNetStatus
|
||||
//
|
||||
// Draws network status into the last line of the startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartScreen::DrawNetStatus(int found, int total)
|
||||
{
|
||||
RgbQuad black = { 0, 0, 0, 255 };
|
||||
RgbQuad gray = { 100, 100, 100, 255 };
|
||||
ClearBlock(NetBitmap, black, 0, NetBitmap.GetHeight() - 16, NetBitmap.GetWidth(), 16);
|
||||
DrawString(NetBitmap, 0, 0, NetMessageString, gray, black);
|
||||
char of[10];
|
||||
mysnprintf(of, 10, "%d/%d", found, total);
|
||||
int siz = SizeOfText(of);
|
||||
DrawString(NetBitmap, (NetBitmap.GetWidth() >> 3) - siz, 0, of, gray, black);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// NetInit
|
||||
//
|
||||
// sets network status message
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FStartScreen::NetInit(const char* message, int numplayers)
|
||||
{
|
||||
NetMaxPos = numplayers;
|
||||
NetCurPos = 0;
|
||||
NetMessageString.Format("%s %s", message, GStrings("TXT_NET_PRESSESC"));
|
||||
NetProgress(1); // You always know about yourself
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Progress
|
||||
//
|
||||
// advances the progress bar
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FStartScreen::DoProgress(int advance)
|
||||
{
|
||||
CurPos = min(CurPos + advance, MaxPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
void FStartScreen::DoNetProgress(int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
NetCurPos++;
|
||||
}
|
||||
else if (count > 0)
|
||||
{
|
||||
NetCurPos = count;
|
||||
}
|
||||
NetTexture->CleanHardwareData();
|
||||
}
|
||||
|
||||
bool FStartScreen::Progress(int advance)
|
||||
{
|
||||
bool done = DoProgress(advance);
|
||||
Render();
|
||||
return done;
|
||||
}
|
||||
|
||||
void FStartScreen::NetProgress(int count)
|
||||
{
|
||||
DoNetProgress(count);
|
||||
Render();
|
||||
}
|
||||
|
||||
void FStartScreen::Render(bool force)
|
||||
{
|
||||
auto nowtime = I_msTime();
|
||||
// Do not refresh too often. This function gets called a lot more frequently than the screen can update.
|
||||
if (nowtime - screen->FrameTime > 100 || force)
|
||||
{
|
||||
screen->FrameTime = nowtime;
|
||||
screen->BeginFrame();
|
||||
twod->ClearClipRect();
|
||||
I_GetEvent();
|
||||
ValidateTexture();
|
||||
float displaywidth;
|
||||
float displayheight;
|
||||
twod->Begin(screen->GetWidth(), screen->GetHeight());
|
||||
|
||||
// Weird shit moment: Vulkan does not render the screen clear if there isn't something textured in the buffer before it.
|
||||
DrawTexture(twod, StartupTexture, 0, 0, TAG_END);
|
||||
ClearRect(twod, 0, 0, twod->GetWidth(), twod->GetHeight(), GPalette.BlackIndex, 0);
|
||||
|
||||
if (HeaderTexture)
|
||||
{
|
||||
displaywidth = HeaderTexture->GetDisplayWidth();
|
||||
displayheight = HeaderTexture->GetDisplayHeight() + StartupTexture->GetDisplayHeight();
|
||||
DrawTexture(twod, HeaderTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||
DrawTexture(twod, StartupTexture, 0, 32, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||
if (NetMaxPos >= 0) DrawTexture(twod, NetTexture, 0, displayheight - 16, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||
}
|
||||
else
|
||||
{
|
||||
displaywidth = StartupTexture->GetDisplayWidth();
|
||||
displayheight = StartupTexture->GetDisplayHeight();
|
||||
DrawTexture(twod, StartupTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||
}
|
||||
twod->End();
|
||||
screen->Update();
|
||||
twod->OnFrameDone();
|
||||
}
|
||||
}
|
||||
|
||||
FImageSource* CreateStartScreenTexture(FBitmap& srcdata);
|
||||
|
||||
void FStartScreen::ValidateTexture()
|
||||
{
|
||||
if (StartupTexture == nullptr)
|
||||
{
|
||||
auto imgsource = CreateStartScreenTexture(StartupBitmap);
|
||||
StartupTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||
StartupTexture->SetScale(1.f / Scale, 1.f / Scale);
|
||||
}
|
||||
if (HeaderTexture == nullptr && HeaderBitmap.GetWidth() > 0)
|
||||
{
|
||||
auto imgsource = CreateStartScreenTexture(HeaderBitmap);
|
||||
HeaderTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||
}
|
||||
if (NetTexture == nullptr && NetBitmap.GetWidth() > 0)
|
||||
{
|
||||
auto imgsource = CreateStartScreenTexture(NetBitmap);
|
||||
NetTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue