- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
This commit is contained in:
parent
e42256c7a8
commit
1aa3a5ea16
9 changed files with 1765 additions and 46 deletions
127
src/common/startscreen/startscreen_generic.cpp
Normal file
127
src/common/startscreen/startscreen_generic.cpp
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
** st_start.cpp
|
||||
** Generic startup screen
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2022 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "startscreen.h"
|
||||
#include "filesystem.h"
|
||||
#include "printf.h"
|
||||
#include "startupinfo.h"
|
||||
#include "image.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// Hexen startup screen
|
||||
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
|
||||
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
|
||||
|
||||
|
||||
class FGenericStartScreen : public FStartScreen
|
||||
{
|
||||
FBitmap Background;
|
||||
int NotchPos = 0;
|
||||
|
||||
public:
|
||||
FGenericStartScreen(int max_progress);
|
||||
|
||||
bool DoProgress(int) override;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FGenericStartScreen Constructor
|
||||
//
|
||||
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
||||
// valid, it sets hr for a failure.
|
||||
//
|
||||
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
||||
// 16 entry (48 byte) VGA palette.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FGenericStartScreen::FGenericStartScreen(int max_progress)
|
||||
: FStartScreen(max_progress)
|
||||
{
|
||||
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||||
int startup_lump = fileSystem.CheckNumForName("GZDOOM", ns_graphics);
|
||||
|
||||
StartupBitmap.Create(640, 480);
|
||||
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
|
||||
// This also needs to work if the lump turns out to be unusable.
|
||||
if (startup_lump != -1)
|
||||
{
|
||||
auto iBackground = FImageSource::GetImage(startup_lump, false);
|
||||
if (iBackground)
|
||||
{
|
||||
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||
if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
|
||||
StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
|
||||
else
|
||||
StartupBitmap.Blit(0, 0, Background, 640, 480);
|
||||
|
||||
}
|
||||
}
|
||||
CreateHeader();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FGenericStartScreen :: Progress
|
||||
//
|
||||
// Bumps the progress meter one notch.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FGenericStartScreen::DoProgress(int advance)
|
||||
{
|
||||
int notch_pos, x, y;
|
||||
|
||||
if (CurPos < MaxPos)
|
||||
{
|
||||
RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
|
||||
int numnotches = 512;
|
||||
notch_pos = ((CurPos + 1) * 512) / MaxPos;
|
||||
if (notch_pos != NotchPos)
|
||||
{ // Time to draw another notch.
|
||||
ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
|
||||
NotchPos = notch_pos;
|
||||
StartupTexture->CleanHardwareData(true);
|
||||
}
|
||||
}
|
||||
return FStartScreen::DoProgress(advance);
|
||||
}
|
||||
|
||||
|
||||
FStartScreen* CreateGenericStartScreen(int max_progress)
|
||||
{
|
||||
return new FGenericStartScreen(max_progress);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue