- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
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9 changed files with 1765 additions and 46 deletions
181
src/common/startscreen/startscreen_heretic.cpp
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181
src/common/startscreen/startscreen_heretic.cpp
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/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "texturemanager.h"
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// Heretic startup screen
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#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
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#define THERM_X 14
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#define THERM_Y 14
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#define THERM_LEN 51
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#define THERM_COLOR 0xA // light green
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class FHereticStartScreen : public FStartScreen
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{
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int NotchPos;
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int ThermX, ThermY, ThermWidth, ThermHeight;
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int HMsgY, SMsgX;
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public:
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FHereticStartScreen(int max_progress);
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bool DoProgress(int) override;
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void LoadingStatus(const char *message, int colors) override;
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void AppendStatusLine(const char *status) override;
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};
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//==========================================================================
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//
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// FHereticStartScreen Constructor
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//
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// Shows the Heretic startup screen. If the screen doesn't appear to be
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// valid, it returns a failure code in hr.
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//
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// The loading screen is an 80x25 text screen with character data and
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// attributes intermixed, which means it must be exactly 4000 bytes long.
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//
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//==========================================================================
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FHereticStartScreen::FHereticStartScreen(int max_progress)
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: FStartScreen(max_progress)
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{
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int loading_lump = fileSystem.CheckNumForName("LOADING");
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uint8_t loading_screen[4000];
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if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000)
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{
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I_Error("'LOADING' not found");
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}
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fileSystem.ReadFile(loading_lump, loading_screen);
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// Slap the Heretic minor version on the loading screen. Heretic
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// did this inside the executable rather than coming with modified
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// LOADING screens, so we need to do the same.
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loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
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// Draw the loading screen to a bitmap.
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StartupBitmap.Create(80 * 8, 25 * 16);
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DrawTextScreen(StartupBitmap, loading_screen);
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ThermX = THERM_X * 8;
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ThermY = THERM_Y * 16;
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ThermWidth = THERM_LEN * 8 - 4;
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ThermHeight = 16;
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HMsgY = 7;
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SMsgX = 1;
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NotchPos = 0;
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CreateHeader();
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}
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//==========================================================================
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//
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// FHereticStartScreen::Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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bool FHereticStartScreen::DoProgress(int advance)
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{
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if (CurPos < MaxPos)
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{
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int notch_pos = ((CurPos + 1) * ThermWidth) / MaxPos;
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if (notch_pos != NotchPos && !(notch_pos & 3))
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{ // Time to draw another notch.
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int left = NotchPos + ThermX;
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int top = ThermY;
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int right = notch_pos + ThermX;
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int bottom = top + ThermHeight;
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ClearBlock(StartupBitmap, TextModePalette[THERM_COLOR], left, top, right - left, bottom - top);
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NotchPos = notch_pos;
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StartupTexture->CleanHardwareData(true);
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}
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}
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return FStartScreen::DoProgress(advance);
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}
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//==========================================================================
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//
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// FHereticStartScreen :: LoadingStatus
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//
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// Prints text in the center box of the startup screen.
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//
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//==========================================================================
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void FHereticStartScreen::LoadingStatus(const char* message, int colors)
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{
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int x;
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for (x = 0; message[x] != '\0'; ++x)
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{
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DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
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}
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HMsgY++;
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StartupTexture->CleanHardwareData(true);
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Render();
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}
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//==========================================================================
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//
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// FHereticStartScreen :: AppendStatusLine
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//
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// Appends text to Heretic's status line.
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//
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//==========================================================================
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void FHereticStartScreen::AppendStatusLine(const char* status)
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{
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int x;
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for (x = 0; status[x] != '\0'; ++x)
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{
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DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
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}
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SMsgX += x;
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StartupTexture->CleanHardwareData(true);
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Render();
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}
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FStartScreen* CreateHereticStartScreen(int max_progress)
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{
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return new FHereticStartScreen(max_progress);
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}
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