- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
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9 changed files with 1765 additions and 46 deletions
212
src/common/startscreen/startscreen_hexen.cpp
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212
src/common/startscreen/startscreen_hexen.cpp
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/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "startupinfo.h"
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#include "s_music.h"
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#include "image.h"
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#include "texturemanager.h"
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// Hexen startup screen
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#define ST_PROGRESS_X 64 // Start of notches x screen pos.
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#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
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#define ST_NETPROGRESS_X 288
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#define ST_NETPROGRESS_Y 32
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class FHexenStartScreen : public FStartScreen
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{
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// Hexen's notch graphics, converted to chunky pixels.
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FBitmap Background;
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FBitmap NotchBits;
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FBitmap NetNotchBits;
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int NotchPos = 0;
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public:
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FHexenStartScreen(int max_progress);
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bool DoProgress(int) override;
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void DoNetProgress(int count) override;
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void NetDone() override;
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};
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//==========================================================================
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//
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// FHexenStartScreen Constructor
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//
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// Shows the Hexen startup screen. If the screen doesn't appear to be
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// valid, it sets hr for a failure.
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//
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// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
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// 16 entry (48 byte) VGA palette.
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//
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//==========================================================================
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FHexenStartScreen::FHexenStartScreen(int max_progress)
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: FStartScreen(max_progress)
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{
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// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
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int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics);
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int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics);
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int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics);
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// For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics.
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if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP");
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if (netnotch_lump == -1)netnotch_lump = fileSystem.CheckNumForName("NETNOTCH");
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if (notch_lump == -1)notch_lump = fileSystem.CheckNumForName("NOTCH");
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if (startup_lump < 0 || netnotch_lump < 0 || notch_lump < 0)
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{
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I_Error("Start screen assets missing");
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}
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auto iBackground = FImageSource::GetImage(startup_lump, false);
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auto iNetNotchBits = FImageSource::GetImage(netnotch_lump, false);
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auto iNotchBits = FImageSource::GetImage(notch_lump, false);
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if (!iBackground || !iNetNotchBits || !iNotchBits || iBackground->GetWidth() != 640 || iBackground->GetHeight() != 480)
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{
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I_Error("Start screen assets missing");
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}
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NetNotchBits = iNetNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
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NotchBits = iNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
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Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
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StartupBitmap.Create(640, 480);
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StartupBitmap.Blit(0, 0, Background, 640, 480);
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// Fill in the bitmap data. Convert to chunky, because I can't figure out
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// if Windows actually supports planar images or not, despite the presence
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// of biPlanes in the BITMAPINFOHEADER.
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if (!batchrun)
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{
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if (GameStartupInfo.Song.IsNotEmpty())
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{
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S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true);
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}
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else
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{
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S_ChangeMusic("orb", true, true);
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}
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}
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CreateHeader();
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}
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//==========================================================================
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//
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// FHexenStartScreen :: Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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bool FHexenStartScreen::DoProgress(int advance)
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{
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int notch_pos, x, y;
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if (CurPos < MaxPos)
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{
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int numnotches = (16 * 32) / NotchBits.GetWidth();
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notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
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if (notch_pos != NotchPos)
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{ // Time to draw another notch.
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for (; NotchPos < notch_pos; NotchPos++)
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{
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x = ST_PROGRESS_X + NotchBits.GetWidth() * NotchPos;
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y = ST_PROGRESS_Y;
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StartupBitmap.Blit(x, y, NotchBits);
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}
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StartupTexture->CleanHardwareData(true);
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ST_Sound("StartupTick");
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}
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}
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return FStartScreen::DoProgress(advance);
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}
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//==========================================================================
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//
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// FHexenStartScreen :: NetProgress
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//
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// Draws the red net noches in addition to the normal progress bar.
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//
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//==========================================================================
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void FHexenStartScreen::DoNetProgress(int count)
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{
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int oldpos = NetCurPos;
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int x, y;
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FStartScreen::NetProgress(count);
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if (NetMaxPos != 0 && NetCurPos > oldpos)
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{
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int numnotches = (4 * 8) / NetNotchBits.GetWidth();
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int notch_pos = (NetCurPos * numnotches) / NetMaxPos;
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for (; oldpos < NetCurPos && oldpos < numnotches; ++oldpos)
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{
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x = ST_NETPROGRESS_X + NetNotchBits.GetWidth() * oldpos;
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y = ST_NETPROGRESS_Y;
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StartupBitmap.Blit(x, y, NetNotchBits);
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}
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ST_Sound("misc/netnotch");
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StartupTexture->CleanHardwareData(true);
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}
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}
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//==========================================================================
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//
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// FHexenStartScreen :: NetDone
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//
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// Aside from the standard processing, also plays a sound.
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//
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//==========================================================================
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void FHexenStartScreen::NetDone()
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{
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ST_Sound("PickupWeapon");
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FStartScreen::NetDone();
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}
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FStartScreen* CreateHexenStartScreen(int max_progress)
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{
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return new FHexenStartScreen(max_progress);
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}
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