- removed gl_usevbo CVAR because with recent code changes it has become useless. If GL_ARB_buffer_storage is present, buffers will always be used.

This commit is contained in:
Christoph Oelckers 2014-06-15 12:12:24 +02:00
commit 1aaa1b7bad
3 changed files with 4 additions and 18 deletions

View file

@ -49,19 +49,6 @@
#include "gl/data/gl_vertexbuffer.h"
CUSTOM_CVAR(Int, gl_usevbo, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self < -1 || self > 1 || !(gl.flags & RFL_BUFFER_STORAGE))
{
if (self != 0) self = 0;
}
else if (self == -1)
{
if (!(gl.flags & RFL_BUFFER_STORAGE)) self = 0;
else self = 1;
}
}
//==========================================================================
//
// Create / destroy the VBO
@ -71,7 +58,6 @@ CUSTOM_CVAR(Int, gl_usevbo, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
FVertexBuffer::FVertexBuffer()
{
vbo_id = 0;
if (gl_usevbo == -1) gl_usevbo.Callback();
glGenBuffers(1, &vbo_id);
}