- removed gl_usevbo CVAR because with recent code changes it has become useless. If GL_ARB_buffer_storage is present, buffers will always be used.
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3 changed files with 4 additions and 18 deletions
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@ -385,8 +385,8 @@ void FShaderManager::CompileShaders()
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// If shader compilation failed we can still run the fixed function mode so do that instead of aborting.
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Printf("%s\n", err.GetMessage());
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Printf(PRINT_HIGH, "Failed to compile shaders. Reverting to fixed function mode\n");
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gl_usevbo = false;
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gl.glslversion = 0.0;
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gl.flags &= ~RFL_BUFFER_STORAGE;
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}
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}
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