- removed gl_usevbo CVAR because with recent code changes it has become useless. If GL_ARB_buffer_storage is present, buffers will always be used.

This commit is contained in:
Christoph Oelckers 2014-06-15 12:12:24 +02:00
commit 1aaa1b7bad
3 changed files with 4 additions and 18 deletions

View file

@ -385,8 +385,8 @@ void FShaderManager::CompileShaders()
// If shader compilation failed we can still run the fixed function mode so do that instead of aborting.
Printf("%s\n", err.GetMessage());
Printf(PRINT_HIGH, "Failed to compile shaders. Reverting to fixed function mode\n");
gl_usevbo = false;
gl.glslversion = 0.0;
gl.flags &= ~RFL_BUFFER_STORAGE;
}
}