- fixed: The light defaults were not fully deleted on an engine restart.

This commit is contained in:
Christoph Oelckers 2018-12-15 15:36:43 +01:00
commit 1aba33122b
3 changed files with 3 additions and 3 deletions

View file

@ -2709,7 +2709,7 @@ void D_DoomMain (void)
DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
FS_Close(); // destroy the global FraggleScript.
DeinitMenus();
LightDefaults.Clear(); // this can leak heap memory if it isn't cleared.
LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
// delete DoomStartupInfo data
DoomStartupInfo.Name = (const char*)0;