- fixed: The light defaults were not fully deleted on an engine restart.
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3 changed files with 3 additions and 3 deletions
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@ -1758,7 +1758,7 @@ void ParseGLDefs()
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{
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const char *defsLump = NULL;
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LightDefaults.Clear();
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LightDefaults.DeleteAndClear();
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//gl_DestroyUserShaders(); function says 'todo'
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switch (gameinfo.gametype)
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{
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