- fixed: The light defaults were not fully deleted on an engine restart.

This commit is contained in:
Christoph Oelckers 2018-12-15 15:36:43 +01:00
commit 1aba33122b
3 changed files with 3 additions and 3 deletions

View file

@ -1758,7 +1758,7 @@ void ParseGLDefs()
{
const char *defsLump = NULL;
LightDefaults.Clear();
LightDefaults.DeleteAndClear();
//gl_DestroyUserShaders(); function says 'todo'
switch (gameinfo.gametype)
{