- allow specifying infighting through skills.
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1a0faf4761
commit
1ad02a6ce8
4 changed files with 22 additions and 8 deletions
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@ -83,6 +83,7 @@ void FMapInfoParser::ParseSkill ()
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skill.FriendlyHealth = FRACUNIT;
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skill.NoPain = false;
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skill.ArmorFactor = FRACUNIT;
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skill.Infighting = 0;
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sc.MustGetString();
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skill.Name = sc.String;
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@ -266,6 +267,14 @@ void FMapInfoParser::ParseSkill ()
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sc.MustGetFloat();
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skill.ArmorFactor = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare("NoInfighting"))
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{
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skill.Infighting = LEVEL2_NOINFIGHTING;
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}
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else if (sc.Compare("TotalInfighting"))
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{
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skill.Infighting = LEVEL2_TOTALINFIGHTING;
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}
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else if (sc.Compare("DefaultSkill"))
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{
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if (DefaultSkill >= 0)
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@ -384,6 +393,14 @@ int G_SkillProperty(ESkillProperty prop)
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case SKILLP_ArmorFactor:
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return AllSkills[gameskill].ArmorFactor;
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case SKILLP_Infight:
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// This property also needs to consider the level flags for the same info.
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if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1;
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if (level.flags2 & LEVEL2_NOINFIGHTING) return -1;
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if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1;
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if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1;
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return infighting;
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}
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}
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return 0;
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