- moved sprite CVARs out of the global CVAR storage file.
They are local to hw_sprites.cpp now, as they aren't used anywhere else.
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12 changed files with 69 additions and 66 deletions
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@ -21,22 +21,20 @@
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#include "gl_system.h"
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#include "m_png.h"
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#include "r_utility.h"
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#include "gl/system/gl_buffers.h"
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#include "gl/system/gl_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "gl/textures/gl_hwtexture.h"
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#include "r_videoscale.h"
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#include "v_video.h"
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#include "templates.h"
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#include "hw_vrmodes.h"
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extern bool vid_hdr_active;
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