- moved sprite CVARs out of the global CVAR storage file.

They are local to hw_sprites.cpp now, as they aren't used anywhere else.
This commit is contained in:
Christoph Oelckers 2020-04-26 10:47:57 +02:00
commit 1ad2f30e0d
12 changed files with 69 additions and 66 deletions

View file

@ -21,22 +21,20 @@
#include "gl_system.h"
#include "m_png.h"
#include "r_utility.h"
#include "gl/system/gl_buffers.h"
#include "gl/system/gl_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
#include "hw_vrmodes.h"
#include "hwrenderer/data/flatvertices.h"
#include "gl/textures/gl_hwtexture.h"
#include "r_videoscale.h"
#include "v_video.h"
#include "templates.h"
#include "hw_vrmodes.h"
extern bool vid_hdr_active;