- moved sprite CVARs out of the global CVAR storage file.

They are local to hw_sprites.cpp now, as they aren't used anywhere else.
This commit is contained in:
Christoph Oelckers 2020-04-26 10:47:57 +02:00
commit 1ad2f30e0d
12 changed files with 69 additions and 66 deletions

View file

@ -22,6 +22,7 @@
#include "gl_system.h"
#include "v_video.h"
#include "gl_interface.h"
#include "printf.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
@ -29,8 +30,10 @@
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "gl/system/gl_buffers.h"
#include "templates.h"
#include <random>
EXTERN_CVAR(Int, gl_debug_level)
CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
namespace OpenGLRenderer