- moved sprite CVARs out of the global CVAR storage file.
They are local to hw_sprites.cpp now, as they aren't used anywhere else.
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12 changed files with 69 additions and 66 deletions
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@ -22,6 +22,7 @@
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#include "gl_system.h"
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#include "v_video.h"
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#include "gl_interface.h"
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#include "printf.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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@ -29,8 +30,10 @@
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "gl/system/gl_buffers.h"
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#include "templates.h"
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#include <random>
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EXTERN_CVAR(Int, gl_debug_level)
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CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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namespace OpenGLRenderer
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