- moved sprite CVARs out of the global CVAR storage file.

They are local to hw_sprites.cpp now, as they aren't used anywhere else.
This commit is contained in:
Christoph Oelckers 2020-04-26 10:47:57 +02:00
commit 1ad2f30e0d
12 changed files with 69 additions and 66 deletions

View file

@ -34,6 +34,7 @@
#include "cmdlib.h"
#include "md5.h"
#include "m_misc.h"
#include "gl/shaders/gl_shader.h"
#include "hwrenderer/utility/hw_shaderpatcher.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "hwrenderer/scene/hw_viewpointuniforms.h"