- moved sprite CVARs out of the global CVAR storage file.
They are local to hw_sprites.cpp now, as they aren't used anywhere else.
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12 changed files with 69 additions and 66 deletions
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@ -27,6 +27,7 @@
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "templates.h"
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VkRenderBuffers::VkRenderBuffers()
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{
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