- moved sprite CVARs out of the global CVAR storage file.

They are local to hw_sprites.cpp now, as they aren't used anywhere else.
This commit is contained in:
Christoph Oelckers 2020-04-26 10:47:57 +02:00
commit 1ad2f30e0d
12 changed files with 69 additions and 66 deletions

View file

@ -27,6 +27,7 @@
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "templates.h"
VkRenderBuffers::VkRenderBuffers()
{