Create files for clip, draw and portal segments
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15 changed files with 224 additions and 127 deletions
49
src/swrenderer/scene/r_draw_segment.cpp
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49
src/swrenderer/scene/r_draw_segment.cpp
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#include <stdlib.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "m_bbox.h"
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#include "i_system.h"
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "swrenderer/r_main.h"
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#include "r_plane.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "r_things.h"
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#include "r_3dfloors.h"
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#include "a_sharedglobal.h"
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#include "g_level.h"
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#include "p_effect.h"
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#include "doomstat.h"
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#include "r_state.h"
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#include "r_bsp.h"
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#include "r_segs.h"
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#include "v_palette.h"
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#include "r_sky.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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#include "r_draw_segment.h"
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namespace swrenderer
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{
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size_t MaxDrawSegs;
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drawseg_t *drawsegs;
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drawseg_t *firstdrawseg;
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drawseg_t *ds_p;
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size_t FirstInterestingDrawseg;
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TArray<size_t> InterestingDrawsegs;
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void R_ClearDrawSegs()
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{
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if (drawsegs == NULL)
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{
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MaxDrawSegs = 256; // [RH] Default. Increased as needed.
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firstdrawseg = drawsegs = (drawseg_t *)M_Malloc (MaxDrawSegs * sizeof(drawseg_t));
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}
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FirstInterestingDrawseg = 0;
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InterestingDrawsegs.Clear ();
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ds_p = drawsegs;
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}
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}
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