- Got rid of most TexMan.AddPatch calls because they are no longer needed.

- Got rid of R_InitPatches because the new texture init code needs to preload
  everything to work correctly.
- Rewrote texture manager initialization to order textures primarily by WAD 
  rather than by type. This way later textures will always override earlier 
  ones. The only exception is that TEX_MiscPatch are only used as a fallback
  if nothing else can be found.
- Optimized the tryany case of FTextureManager::CheckForTexture. It is not
  necessary to scan the hash chain twice. The required information can be
  retrieved during the first pass as easily and even offers a little more
  control.
- Made FFont destructor virtual.
- Added 'Ice' translation to DECORATE.

(Caution: Not fully tested yet!)

SVN r715 (trunk)
This commit is contained in:
Christoph Oelckers 2008-01-26 23:20:34 +00:00
commit 1b28557341
20 changed files with 1430 additions and 1364 deletions

View file

@ -1466,10 +1466,9 @@ void M_DrawReadThis ()
{
tex = TexMan[gameinfo.info.infoPage[InfoType-1]];
// Did the mapper choose a custom help page via MAPINFO?
if((level.f1 != NULL) && (strcmp(level.f1, "") != 0)) {
if(TexMan.CheckForTexture(level.f1,0,0) == -1)
TexMan.AddPatch(level.f1); // Needs to be marked as a patch.
tex = TexMan[level.f1];
if((level.f1 != NULL) && (strlen(level.f1) > 0))
{
tex = TexMan.FindTexture(level.f1);
}
if (InfoType > 1)