- Got rid of most TexMan.AddPatch calls because they are no longer needed.
- Got rid of R_InitPatches because the new texture init code needs to preload everything to work correctly. - Rewrote texture manager initialization to order textures primarily by WAD rather than by type. This way later textures will always override earlier ones. The only exception is that TEX_MiscPatch are only used as a fallback if nothing else can be found. - Optimized the tryany case of FTextureManager::CheckForTexture. It is not necessary to scan the hash chain twice. The required information can be retrieved during the first pass as easily and even offers a little more control. - Made FFont destructor virtual. - Added 'Ice' translation to DECORATE. (Caution: Not fully tested yet!) SVN r715 (trunk)
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@ -61,6 +61,7 @@ void FTexture::InitGrayMap()
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}
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}
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// Examines the lump contents to decide what type of texture to create,
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// and creates the texture.
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FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
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