- cleaned out some cruft from the menu code, now that ListMenu is fully scripted.

This commit is contained in:
Christoph Oelckers 2017-02-18 19:11:53 +01:00
commit 1b4c9e13b8
11 changed files with 47 additions and 365 deletions

View file

@ -868,7 +868,6 @@ static void ParseOptionMenu(FScanner &sc)
ParseOptionMenuBody(sc, desc);
ReplaceMenu(sc, desc);
if (desc->mIndent == 0) desc->CalcIndent();
}
@ -1340,7 +1339,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
// Delete previous contents
for(unsigned i=0; i<ld->mItems.Size(); i++)
{
FName n = ld->mItems[i]->GetAction(nullptr);
FName n = ld->mItems[i]->mAction;
if (n == NAME_Startgame || n == NAME_StartgameConfirm)
{
ld->mItems.Resize(i);