- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
through the new ACS function SoundVolume. SVN r4318 (trunk)
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7 changed files with 73 additions and 1 deletions
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@ -2053,6 +2053,20 @@ void FMODSoundRenderer::StopChannel(FISoundChannel *chan)
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}
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}
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//==========================================================================
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//
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// FMODSoundRenderer :: ChannelVolume
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//
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//==========================================================================
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void FMODSoundRenderer::ChannelVolume(FISoundChannel *chan, float volume)
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{
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if (chan != NULL && chan->SysChannel != NULL)
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{
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((FMOD::Channel *)chan->SysChannel)->setVolume(volume);
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}
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}
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//==========================================================================
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//
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// FMODSoundRenderer :: GetPosition
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